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Dead By Daylight 8.0.0 Patch Notes (May 2024): Updates & Latest PTB News

Wondering what's new in Dead by Daylight? Here are the most recently updated patch notes.
Dead By Daylight 8.0.0 Patch Notes (May 2024): Updates & Latest PTB News
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Dead by Daylight releases new updates regularly. Every few months, the horror game releases a new chapter with a new killer and survivor, often including a new map in the mix, too. Sometimes, the team also releases patches to fix up bugs, add new features they've promised, or touch up graphics. In this article, we'll go over the most recent Dead by Daylight patch notes, so you can stay up to date with what's going on in your favorite game.

15 May 2024 - Page updated with the latest news, updates and Dead By Daylight hotfixes.

Latest Dead By Daylight Patch Notes

The most recent Dead by Daylight patch notes can be found in the drop-down, just below:

Update 8.0.0 Patch Notes

NEW SURVIVOR - AESTRI YAZAR

New Survivor Perks

  • Mirrored Illusion
    This perk activates after completing a total of 50% worth of repair progress on generators.
    Press the ability button 2 when next to a totem, chest, generator or exit gate to spawn a static illusion that lasts for 100/110/120 seconds.
    Then, the perk deactivates.
  • Bardic Inspiration
    Press the ability button 1 while standing and motionless to enter the "performance" interaction that lasts up to 15 seconds and empowers Survivors within 16 meters. Roll a d20. This effect lasts for 60 seconds if the performance is completed.
    When the ability is cancelled or the performance completes, it goes on cooldown for 90/75/60 seconds.
    | You scream, but nothing happens
    2-10 
    | skill checks give +1% progress
    11-19 
    | skill checks give +2% progress
    20
     | skill checks give +3% progress
  • Still Sight
    After standing still for 6/5/4 seconds, this perk activates.
    Until you start moving, you see the aura of the Killer as well as all generators and chests within 18 meters.

NEW KILLER - THE LICH

Killer Power

Bound with the skin and flesh of men, the Book is packed with spells both forbidden and wicked.
To select a Spell, hold the Ability Button to open the Spell selection. The Lich has access to 4 different Spells:

  • Mage Hand: Creates a magical hand that lifts a downed pallet or blocks an upright pallet for 4 seconds.
  • Flight of the Damned: Conjures 5 flying spectral entities that can pass through obstacles and injure Survivors.
  • Dispelling Sphere: Casts a moving invisible sphere that reveals Survivors and temporarily disables their Magic Items.
  • Fly: Gain a flying speed for a short period of time, allowing you to travel a long distance quickly and move over vaults and pallets.

Special Item: Magic Items

Treasure Chests found around the map can contain Magic Items. Each Survivor can equip up to two Magic Items at once: one pair of Boots and one pair of Gauntlets. These Magic Items are each connected to a specific Spell, and activate when The Lich casts that spell.

  • Boots/Gauntlets of the Interloper: The Survivor sees the aura of pallets affected by Mage Hand and gains Haste for 3 seconds.
  • Boots/Gauntlets of the Nightwatch: The Survivor can see the auras of the spectral entities conjured by Flight of the Damned.
  • Boots/Gauntlets of the Archivist: The Survivor can see the Dispelling Sphere.
  • Boots/Gauntlets of the Skyguard: The Survivor can see The Lich's aura during Fly and for a few seconds after.

Special Items: Hand & Eye of Vecna

Rarely, Survivors can instead find the Hand or Eye of Vecna in a Treasure Chest. When picked up and used, Survivors gain a special ability while at full health. Using one of these special abilities costs the Survivor a health state and reveals their location with Killer Instinct for 3 seconds.

  • Hand of Vecna: When doing a Fast Locker Entry, the Survivor is teleported to a further locker.
  • Eye of Vecna: When doing a Fast Locker Exit, the Survivor cannot be seen by The Lich and gains Haste for 12 seconds.

NEW KILLER PERKS

  • Weave Attunement
    When any item becomes depleted for the first time each match, it is dropped. You see the auras of dropped items.
    Survivors within 8 meters of dropped items have their auras revealed to you.
    When a Survivor picks up a Survivor item, they suffer the Oblivious status effect for 20/25/30 seconds.
    Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius.
  • Languid Touch
    When a Survivor within 36 meters of you scares a crow, they gain the Exhausted status effect for 6/8/10 seconds.
    This perk has a 20-second cooldown.
    Exhausted prevents Survivors from activating exhausting perks.
  • Dark Arrogance
    Increases the duration you are blinded and the duration of pallet stuns by 25%.
    Increases regular vault speed by 16/18/20%.

KILLER PERK UPDATES

  • Deadlock
    Decreased the block duration to 15/20/25 seconds. (was 20/25/30 seconds)
  • Grim Embrace
    Decreased the block duration before reaching 4 tokens to 6/8/10 seconds. (was 8/10/12 seconds)
  • Pop Goes the Weasel
    Decreased the amount of progress lost to 20%. (was 30%)
  • Scourge Hook: Pain Resonance
    Decreased the amount of progress lost to 10/15/20%. (was 15/20/25%)

SURVIVOR PERK UPDATES

  • Background Player
    Decreased the movement speed bonus to 150%. (was 200%)
    Decreased the Exhaustion duration to 30/25/20 seconds. (was 60/50/40 seconds)
  • Buckle Up
    Both you and the healed Survivor gain Endurance for 6/8/10 seconds. (Removed)
    The healed Survivor breaks into a sprint at 150% of their normal Running Movement speed for 3/4/5 seconds and leaves no scratch marks during this time. (New functionality)
  • Invocation: Weaving Spiders
    Decreased the time it takes to complete the Invocation to 60 seconds. (was 120 seconds)
    Increased the time it takes for an Invocation to completely regress to 90 seconds. (was 6 seconds)
  • Decisive Strike
    Decreased the stun duration to 4 seconds. (was 5 seconds)
 

KILLER UPDATES

The Blight - Addons

  • Compound Thirty-Three
    Increases Rush turn rate by 11%. (was 33%)
    Increases Rush duration by 11%. (was 33%)

  • Iridescent Blight Tag

    Increases Rush speed by 10%. (was 20%)

The Cannibal - Basekit

  • Decreased the obstruction collision size while using the Chainsaw to 10 cm. (was 17.5 cm)

  • Decreased the base Tantrum duration to 3 seconds. (was 5 seconds)

  • Increased the base Chainsaw Sweep duration to 2.5 seconds. (was 2 seconds)

  • Increased the base Chainsaw Sweep movement speed to 5.35 m/s. (was 5.29 m/s)

The Cannibal - Addons

  • Award-Winning Chili
    Increases maximum Chainsaw Sweep duration by 0.2 seconds per charge spent. (was 0.5 seconds)

  • Chainsaw File
    Decreases tantrum duration by 0.25 seconds. (was 0.5 seconds)

  • Chili
    Increases maximum Chainsaw Sweep duration by 0.15 seconds per charge spent. (was 0.25 seconds)

  • Homemade Muffler
    Decreases tantrum duration by 0.5 seconds. (was 1 second)

  • Knife Scratches
    Increases Chainsaw Sweep movement speed by 1.5%. (was 2%)
    Increases time required to charge the Chainsaw by 10%. (was 12%)

  • The Beast's Marks
    Increases Chainsaw Sweep movement speed by 2%. (was 3%)
    Increases time required to charge the Chainsaw by 12%. (was 14%)

The Deathslinger - Basekit

  • Decreased the stun duration when a Survivor breaks free to 2.7 seconds. (was 3 seconds)

  • Increased the reel speed to 2.76 m/s. (was 2.6 m/s)

  • Increased movement speed while reloading to 3.08 m/s. (was 2.64 m/s)

The Deathslinger - Addons

  • Bayshore's Cigar
    Decreases the stun duration when Survivors break free by 0.75 seconds. (was 1 second)

  • Bayshore's Gold Tooth
    Increases the Speargun's reeling speed by 5%. (was 9%)

  • Chewing Tobacco
    Decreases the stun duration when Survivors break free by 0.25 seconds. (was 0.5 seconds)

  • Snake Oil
    Increases the Speargun's reeling speed by 2.5%. (was 5%)

The Mastermind - Basekit

  • Decreased the Hindered penalty when reaching maximum infection to 4%. (was 8%)

  • The Uroboros infection now resets to 1% upon being hooked. (was 50%)

The Good Guy - Basekit

  • Scamper is now only available while performing a Slice & Dice.

  • Hidey-Ho Mode cooldown reduced to 12 seconds. (was 18 seconds)

  • Scamper time reduced to 1.3 seconds. (was 1.4 seconds)

  • Added a 1 second cooldown after cancelling a Slice & Dice charge up.

The Good Guy - Addons

  • Strobing Light

    Decreases Terror Radius by 8m when Hidey-Ho Mode is in cooldown. (was 4m)

  • Pile of Nails

    Upon manually exiting Hidey-Ho Mode, Chucky remain Undetectable for 3 seconds. (was 5 seconds)

  • Yardstick

    Performing a Scamper reveals Survivor auras within 16 m distance for 3 seconds. (was 12m / 5 seconds)

  • Hard Hat

    Removed "and exits Hidey-Ho Mode." from description.

TOOLBOX UPDATES

  • Toolbox
    Increases sabotage speed by 15%. (was 10%)
  • Mechanic's Toolbox
    Increases sabotage speed by 25%. (was 10%)
  • Commodious Toolbox
    Increases sabotage speed by 50%. (New functionality)
  • Engineer's Toolbox
    Increases sabotage speed by 10%. (was Decreases by 25%)
  • Alex's Toolbox
    18 charges. (was 24 charges)
    Increases sabotage speed by 100%. (was 50%)
  • Festive Toolbox
    Increases sabotage speed by 50%. (New functionality)
  • Anniversary Toolbox
    Increases sabotage speed by 50%. (New functionality)
  • Masquerade Toolbox
    Increases sabotage speed by 50%. (New functionality)

Toolbox Addons

  • Cutting Wire
    Increases the Toolbox's sabotage speed by 20%. (was 15%)
  • Grip Wrench
    Hooks sabotaged using the Toolbox take an extra 20 seconds to respawn. (was 15 seconds)
  • Hacksaw
    Increases the Toolbox's sabotage speed by 30%. (was 20%)
 

MAP UPDATES

New Map - Forgotten Ruins

A new Map comes to the world of Dead by Daylight, found in The Decimated Borgo Realm. A tower standing tall alone, but what is above ground hides a new world underground. A prison area where Vittorio Toscano was thrown in for some time. On the other side of the dungeon, the Alchemist room is found, where a scholar can learn secrets of the world, or the dimensions that surround the universe of the Entity.

Decimated Borgo Realm Update

The red lighting was a big issue in the realm of The Decimated Borgo. The art and lighting team took care to make the realm more accessible to all players and bring a different ambiance to the maps.

 

FEATURES

UX

  • Started adding search tags for Charms
    Only "Perks" and "Birds" for the moment.
  • New Item Preview Window
    Regular and Special Items will now display a short description of their effect inside a Trial by using a new item previewer window.
 
BUG FIXES

Archives

  • Archive challenges requiring killers to complete a Trial with no more than X Survivors living should now correctly update throughout the match as Survivors die off.

Audio

  • Fixed an issue that caused some of The Good Guy's voice lines to be cut in the Mori Preview.
  • Fixed an issue that caused the Nightmare's Jump Rope add-on to fail increasing Survivors grunts volume.

Bots

  • The names of the Bots that appear following a player disconnection have been corrected.

Characters

  • Fixed an issue that caused The Cannibal's Tantrum animation to sometimes not play after overcharging the chainsaw or hitting a collision.
  • Fixed an issue that caused male Survivors to be dropped closer to Killer than female Survivors when escaping the Killer's grasp by any means.
  • Fixed an issue that caused The Twin's Baby Teeth add-on not to inflict the Blindness status effect when attached to a Survivor.
  • Fixed an issue that caused Victor's respawn animation to play on Charlotte before his cooldown finishes.
  • Fixed an issue that caused Victor not to trigger the anti-camp meter when he was close to the hook.
  • Fixed an issue that caused The Blight camera to pan down after breaking a pallet during Lethal Rush.
  • Fixed an issue that caused Charles Lee Ray to be invisible during certain interactions.
  • Fixed an issue that caused the Cenobite's camera to reset when turning while using his power.
  • Fixed an issue that caused Survivors camera to snap back to the default position when exiting a locker.
  • Fixed an issue that caused the Plague to lose Corrupt Purge when being stunned by any means.

Environment/Maps

  • Fixed an issue that caused the Nightmare to be able to hide Dream Snares under the floor at the top of Killer Basement staircase in the main building of the Ironworks of Misery map.
  • Fixed an issue that caused the Nightmare to be able to hide Dream Snares under the floor at the top of the staircases in the Midwich Elementary map.
  • Fixed an issue in the Underground Complex where two generators could spawn in the same room.
  • Fixed an issue in the Underground Complex where a chest would spawn in rooms and clip with different elements of the environment.
  • Fixed an issue in Lery's Hospital where an invisible collision was letting players walk over the stairs going down the basement in the Doctor's Office.
  • Fixed multiple issues related to the Nurse blinking out of the Raccoon City Police Station map.
  • Fixed an issue in the Eyrie of Crows map where a collision near the hill would prevent players from navigating.
  • Fixed an issue in the Raccoon City Police Station map where Victor could climb on blockers.
  • Fixed an issue in the Autohaven Wrecker's Realm where an obstacle blocked navigation for the Killer.

Perks

  • Fixed an issue that caused Victor to be unable to receive noise notifications from the Call of Brine perk.
  • Fixed an issue that caused the Premonition perk to activate while being carried by the Killer.
  • Fixed an issue that caused the Bamboozle perk to trigger when Killers used their power to vault through a window.
  • Fixed an issue that caused the Bite the Bullet perk not to activate.
  • Fixed an issue that caused the Deliverance perk to sometimes not activate.
  • Fixed an issue that caused the Ultimate Weapon perk to sometimes not to activate the screaming animation from Survivor POV.

UI

  • Changing presets in the Loadout Menu will no longer rotate the character due to different charm layouts.

Misc

  • Kill-switched items should no longer appear in Bloodwebs.
  • Fixed a crash that could occur while in a Trial when gaining Bloodpoints.
  • Fixed a crash that could occur while loading between the Play as Survivor lobby and the pre-Trial lobby.
  • Fixed a crash that could occur when a Survivor screams.
  • Spamming the unhook button no longer causes the hooked Survivor's camera to swing around repeatedly.
  • Fixed an issue that caused the Hatch Unlock progress to reset when cancelling the interaction.
  • Fixed an issue that caused Survivors to be unable to unhook a teammate if that hooked Survivor had previously unhooked themselves just before reaching the struggle stage.

KNOWN ISSUES

Characters

  • It is possible for The Dredge and a Survivor to get stuck in a locker if another Survivor tries to hide in the same locker before the teleportation.

Perks

  • UI feedback is missing for some Perks (Languid Touch, Weave Attunement, Bardic Inspiration).
  • Survivors' Auras are revealed when swapping an item held in hands with an Item inside a Chest with the Weave Attunement Perk.
  • The Survivor screams and animation triggers before the result of the dice appears with the Bardic Inspiration Perk.
  • Rarely there is no lute or dice animations when triggering the Bardic Inspiration Perk.
  • When rolling a 1 with the Bardic Inspiration perk, the lute song will continue to play indefinitely until the perk interaction is attempted again.
  • It is possible to spawn a second illusion when there is already one active with the Mirrored Illusion Perk.

Update 7.7.0A Bugfix PC Patch

This patch is intended to fix a 'Tentative Strobing Fix' on PC platforms.

Bug Fix

  • Tentatively fixed an issue causing strobing / flashing white lights.

This fix is applied to Steam and Epic Game Store initially.

Update 7.7.0 Patch Notes

dbd-update-adjustments

As the 7.7.0 Update approaches, Behaviour Interactive have prepared some adjustments after going through the feedback they've collected during the Public Test Build (PTB).

 

The Twins - Major Update
  • [REVERTED] Victor no longer latches onto Survivors who are put into the dying state.

  • [REVERTED] Victor once again latches onto Survivors who are injured by his pounce.

  • [REVERTED] Charlotte no longer gains Haste when Victor is latched onto a Survivor.

Dev note: We have received a lot of comments about The Twins’ strength during the PTB. We have made the decision to revert the changes to Victor’s pounce and keep the various quality of life improvements (faster switching between Charlotte and Victor, ability to recall Victor, and Add-on adjustments & base kit inclusion). We may revisit The Twins in a future update, if necessary, but these smaller tweaks will make The Twins feel better to play for the time being.

 
The Blight - Minor Update
  • [CHANGED] Summoning Stone Addon – this will increase the initial rush duration by 0.5s (was 1s)

  • [CHANGED] Soul Chemical Addon – this increases the initial Rush speed by 5% down from 10% on the PTB

Dev note: Feedback around The Blight often centered on the two addons and his improved collision detection. We made some adjustments to the addons to slightly lower their strength whilst still maintaining their usefulness. The Blight’s collision detection will remain as it was on the PTB, and we will continue with our ongoing efforts to improve this collision across all maps.

 

Decisive Strike Perk - Minor Update
  • [REMOVED] Decisive Strike no longer has a new animation.

Dev note: This PTB featured a new animation for Decisive Strike in which the Survivor would stab the Killer to free themselves. This animation had too much of an effect on the Perk’s expected behaviour (adding a delay before the Survivor wiggled free). We have decided to remove the animation for Decisive Strike before the update is released. The stun time for the Perk will remain at 5 seconds for the time being.

 

Ultimate Weapon Perk - Medium Update

Note: The following changes will be part of a future update. The Perk will remain as it was on the PTB in the meantime.

  • [REVERTED] Affected Survivors will once again scream instead of having their aura revealed.

  • [CHANGE] Now affects Survivors within 32m of the locker (previously inside the Killer’s Terror Radius).

Dev note: We received some mixed feedback during the PTB; while the Perk was less appealing for some Killers, it remained a strong choice for Killers with high mobility. To make its strength a little more even across more Killers, we’ve changed Ultimate Weapon to be based on the locker’s position rather than the Killer’s. This way Killers without traversal abilities or with a smaller Terror Radius can take advantage of the Perk more consistently without it being excessive on highly mobile Killers. With this in mind, we have also brought back the scream to allow it to synergize with other Perks once again.


For more Dead by Daylight news be sure to check out our dedicated section, or some of our Guides & Tutorials, just below:

DBD Seasons, Updates, Patch Notes and Roadmap Updates
DBD Tier Lists & Best Perks
DBD Killer Builds
DBD Survivor Builds
DBD Game Guides
All Seasonal DBD Events